As you skate around the world, the girls meet each other and develop a friendship, but no matter who you play as, the game sort of leans the plot towards Kelly. Depending on which girl you pick, that one will be the one who has a shot as becoming the Princess on Ice, a prestigious title that all four girls are interested in achieving. Kelly is the middle ground and de facto main character, good at all three of the special tricks, but Gabrielle, Madison, and Alyssa all excel at one type of trick to the detriment of their other skills. When playing through the main story of the game, you choose a difficulty as well as one of the four girls to be your main character. Regardless of which visual direction you prefer, Princess on Ice plays the same in all countries. It’s difficult to tell which of the four girls in the English version of the game are meant to match their supposed personality types, with personality traits like “bookish” and “prone to playing pranks” just assigned to them rather than having some clear design element or set of expressions to indicate that is their personality. and Europe instead got four girls wearing a bit too much makeup and all wearing the same three large bracelets on each arm. The four skaters seem to have more character and personality in their original Japanese designs, while the U.S. While anime aesthetics can be a bit generic due to their prevalence, in this case, the anime look seems like it would have been the preferable direction. While not actually a case of gaming censorship, Princess on Ice is a Japanese title that received an art style overhaul when translated for the West, removing its anime influences in favor of something a touch more realistic. A game like Princess on Ice isn’t likely to get even a second glance from most gamers, but it ended up on my personal radar thanks to an interesting video made by the Censored Gaming Youtube channel.
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